No One Believes a World They Can’t Smell

Writers ask how to create a believable and immersive world, especially those working in fantasy or science fiction. They bring up politics, language, topography, and even lunar cycles. Some show up with notebooks full of invented creatures and economic systems, but no characters yet on the page.

They ask, “How do I make it feel real?” as though the right set of rules or names will do the trick.

The answer’s not in the maps or monarchies. It’s in the mud under your boots.

Some of the most grounded stories I’ve worked on weren’t the ones with the most invention, but the ones with the strongest sense of consequence. A believable world shows what happens to people when rules are made. When water is scarce. When borders shift. The setting can be fictional, but the behavior must ring true.

Writers who skip this—who get swept up in cataloging systems of magic or naming twenty-seven kingdoms—usually stall. They come back weeks later, stuck at chapter two, wondering why no one cares about the Third Treaty of Aeloria. They’ve confused content with connection.

The books that last—Dune, The Left Hand of Darkness, The Dispossessed—aren’t remembered for data dumps. They’re remembered for tension. For what it felt like to be there. For how those worlds shaped the people in them.

In publishing, I’ve watched new writers get tripped up by the wrong goals. They think world-building means showing everything they’ve created. But readers aren’t looking for everything. They’re looking for what matters.

A reader doesn’t care how many islands are on your map unless one of those islands threatens what the character loves. No one memorizes your invented calendar unless it controls the day a child is taken or a law changes. The world must shape the story. If it doesn’t, it’s decoration.

I’ve told writers this: if your characters aren’t behaving in response to their environment, you don’t have a world. You have a backdrop.

What’s more, readers don’t remember worlds the way we wish they did. They remember impressions. One writer I worked with had an elaborate history behind her world’s caste system. But what stayed with me was a simple image: her character being handed water in a chipped bowl by someone not allowed to speak. That moment said more than pages of exposition.

Sensory details like that—real, grounded, understated—do more to build trust than any historical timeline ever will. Readers may not remember the year a treaty was signed, but they’ll remember how it felt when the wind shifted, the sky turned red, or the town square emptied at the sound of a single bell.

This applies to marketing, too. I’ve seen authors try to promote their books by leading with plot summaries or world logistics. They write press releases explaining mechanics instead of emotion. The result? Readers skim, scroll, and move on.

What sells a story is not the complexity of the world but the complexity of the stakes. Readers want to feel something. They want to know why it matters.

I ask authors: What problem does your world solve—or cause—for your characters? What are they afraid of losing? What are they struggling to change?

Marketing becomes easier when you stop trying to prove your world is impressive and start showing how it’s unavoidable. If you built a place where the laws are unfair, or the beliefs are dangerous, show what that does to your people. Tell us about the cost of survival.

If a reader forgets where they are but remembers how they felt, you’ve done your job.

And here’s the final truth: the most convincing worlds aren’t built. They’re discovered through character decisions, through emotional turns, through unintended consequences. A world isn’t a place on a map. It’s a pressure on the people who live in it.

Help readers feel the pressure. Make it real not by explaining it, but by letting it shape everything on the page.

When you do, the world becomes more than believable.

It becomes necessary.

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Evan, who lives in Anchorage, has 9 children, 25 grandchildren, and 6 great grandchildren. As a pilot, he has logged more than 4,000 hours of flight time in Alaska, in both wheel and float planes. He is a serious recreation hunter and fisherman, equally comfortable casting a flyrod or using bait, or lures. He has been published in many national magazines and is the author of four books.

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